2013 - present
This is the entrepreneurship of Edward Ota, a Salvadoran company focused on generating knowledge through services that update and improve the traditional methods used in academic teaching, specifically in learning through video games.
2014 - 2018
Edward’s first video game classified under the category of neoromance where the objective revolves around the player developing relationships between several characters with a focus on a “choose your own adventure" as a visual novel. The interactions with complex characters and the branching of dialogue trees present the possible responses that the player can choose, which in turn influences during later conversations. During the game, the player will have to manage several technical elements, such as a time, day-night cycle, mental health; various statistics such as appearance and charm that can be promoted through exercise or being a responsible student. A passion meter increases and decreases constantly depending on the decisions of the player, which always invokes positive or negative consequences. The project was developed as a web application to be accessible through any electronic device. The main focus was to educate young adults about the consequences of making good or bad decisions.